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Dealmood & Solutions
How we work

How we run your 2D and 3D video game development project

From the first conversation to delivery, every decision is explained, every step produces a verifiable result and nothing moves forward without your approval.

Where you stand

We don't restart every project from scratch.

We tailor the first days of the engagement to your reality: a brand-new idea, an existing solution or a problem that needs solving fast.

New game01

You have a game idea

We turn it into a complete game, from A to Z: design, development, 3D graphics and release.

How we get started

  • Workshop on the concept and target audience
  • Choice of mechanics and scope of the first version
  • Playable prototype of the key mechanics
Ongoing project02

Your game is already in development

We take over the existing Unity project and carry it forward, without starting from scratch.

How we get started

  • Review of the Unity project, scripts and assets
  • List of defects and remaining tasks
  • Takeover plan with priorities and schedule
Released game03

Your game needs to evolve

We fix, optimise and add content to a game already on the market.

How we get started

  • Collection of player feedback and crash reports
  • Performance measurement on target devices
  • Update roadmap

The full process

A clear path forward, with no gray areas.

At every step, you know what was done, what was delivered and what decision is needed to move on.

  1. 011 to 3 weeks

    Concept and prototype

    We define the game and validate its mechanics on a playable prototype before producing all the content.

    What we do

    • Concept, target audience and platforms
    • Game mechanics and core loop
    • Playable Unity prototype

    What you receive

    Design document and playable prototype

    Your approval

    You play the prototype and approve the game's direction.

  2. 022-week cycles

    2D and 3D production

    We create the levels, characters and scenery, modelled and animated in Blender.

    What we do

    • Modelling and animation in Blender
    • Asset integration in Unity 3D
    • Level and interface design

    What you receive

    A playable build that grows with each cycle

    Your approval

    Each cycle ends with a build you test.

  3. 031 to 3 weeks

    Testing and optimisation

    We test the game on Android devices, on Linux and on Windows, then optimise smoothness and resource use.

    What we do

    • Testing on Android devices, on Linux and on Windows
    • Performance and memory optimisation
    • Bug fixing

    What you receive

    Stable Android, Linux and Windows builds

    Your approval

    The game runs smoothly on the target devices.

  4. 041 to 2 weeks, then ongoing

    Release and follow-up

    We prepare the release, then evolve the game with player feedback.

    What we do

    • Store listing and visuals
    • Release of the launch version
    • Updates and new content

    What you receive

    Released game and update plan

    Your approval

    The game is available to players.

Our commitments

A collaboration designed to stay under your control.

01

Transparency

You see progress, decisions, risks and next steps without waiting for a crisis meeting.

02

Continuous validation

Key choices are demonstrated and approved along the way rather than discovered at delivery.

03

Verifiable quality

Every outcome is tied to concrete criteria for functionality, security, performance or adoption.

04

Knowledge transfer

Documentation and onboarding are part of the engagement, so you never depend on us unnecessarily.

First step

Let's start by understanding your situation.

Tell us about your project, even if it's still vague or already in trouble. Together, we'll find the safest place to start.

Tell us about your project