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Dealmood & Solutions

Unity 3D and Blender, for Android, Linux and Windows

2D and 3D video game development

We develop 2D and 3D video games for Android, Linux and Windows with the Unity 3D engine and Blender. Our game The Last Miner is already on the market. We take over a project already under way or build yours from A to Z.

Your outcome

A solution that's useful today and solid tomorrow.

01

A studio that has already shipped

Our game The Last Miner is on the market: we know the road to release.

02

One engine, mastered

We work only with Unity 3D, and Blender for modelling: a single, well-known production pipeline.

03

2D and 3D alike

A 2D game or a 3D world, on Android, Linux and Windows.

04

Takeover or creation

We join a project already under way or start from your idea and take it all the way to launch.

Deliverables

What you receive

  • Concept, game mechanics and playable prototype
  • 3D models, animations and scenery (Blender)
  • Unity 3D project, Android, Linux and Windows builds
  • Testing, release and update follow-up

Expertise

Technologies and practices

Unity 3DC#BlenderAndroidLinuxWindows

Our method

We start where you are.

A brand-new idea, a product already live or an urgent situation can't be handled the same way. We adapt how we start the engagement before applying a rigorous, transparent process.

New game01

You have a game idea

We turn it into a complete game, from A to Z: design, development, 3D graphics and release.

First steps

  • Workshop on the concept and target audience
  • Choice of mechanics and scope of the first version
  • Playable prototype of the key mechanics
Ongoing project02

Your game is already in development

We take over the existing Unity project and carry it forward, without starting from scratch.

First steps

  • Review of the Unity project, scripts and assets
  • List of defects and remaining tasks
  • Takeover plan with priorities and schedule
Released game03

Your game needs to evolve

We fix, optimise and add content to a game already on the market.

First steps

  • Collection of player feedback and crash reports
  • Performance measurement on target devices
  • Update roadmap

How the engagement unfolds

Every step produces tangible proof.

You always know what's been done, what you're receiving and what needs to be approved before moving on.

  1. 011 to 3 weeks

    Concept and prototype

    We define the game and validate its mechanics on a playable prototype before producing all the content.

    What we do

    • Concept, target audience and platforms
    • Game mechanics and core loop
    • Playable Unity prototype

    Deliverable

    Design document and playable prototype

    Approval checkpoint

    You play the prototype and approve the game's direction.

  2. 022-week cycles

    2D and 3D production

    We create the levels, characters and scenery, modelled and animated in Blender.

    What we do

    • Modelling and animation in Blender
    • Asset integration in Unity 3D
    • Level and interface design

    Deliverable

    A playable build that grows with each cycle

    Approval checkpoint

    Each cycle ends with a build you test.

  3. 031 to 3 weeks

    Testing and optimisation

    We test the game on Android devices, on Linux and on Windows, then optimise smoothness and resource use.

    What we do

    • Testing on Android devices, on Linux and on Windows
    • Performance and memory optimisation
    • Bug fixing

    Deliverable

    Stable Android, Linux and Windows builds

    Approval checkpoint

    The game runs smoothly on the target devices.

  4. 041 to 2 weeks, then ongoing

    Release and follow-up

    We prepare the release, then evolve the game with player feedback.

    What we do

    • Store listing and visuals
    • Release of the launch version
    • Updates and new content

    Deliverable

    Released game and update plan

    Approval checkpoint

    The game is available to players.

One conversation is enough to choose the right starting point.

We look at your context before proposing a scope, a timeline and clear responsibilities.

Schedule a first call

Frequently asked questions

Can you take over a game already in development?

Yes, if it is built with Unity 3D. We first review the existing project, then carry it forward without starting from scratch.

Which engines do you use?

Today, only Unity 3D, with Blender for 3D modelling and animation.

Have you already released a game?

Yes: our game The Last Miner is already on the market.

Your project deserves a clear framework

Let's build a solution that fits you.

Tell us what you need. We'll reply with clear initial guidance.

Start the conversation